The day after Labor Day, 2013, Andre and I went in to install the game for a stress test. With Ben, Tommy, and Esteban returned to their respective colleges Andre and I surmised that the latest build had been 8-16-8. We could not get a stable WiFi LAN with the older Linksys router. The university’s WiFi renewed its IP addresses… Read more →
Category: SWEAT 3.0
The MacSpa Tech Video Blog 01 – The Sweat Collaborative
September 16, 2013 For our first video blog post, we were excited to be invited by the Sweat Collaborative, championed by Rafael Fajardo to a preview of their latest project. The Sweat Collaborative has been producing innovative and challenging game-as-art pieces for over 14 years now. Our own Miguel A. Tarango was a key member of the first Sweat Collaborative.… Read more →
2”, $45 cube PC runs Android and Linux on Cortex-A9 ARM chip | Ars Technica
CuBox-i, from the Israeli company SolidRun, comes in four configurations ranging in price from $45 to $120. They all use i.MX6 Cortex-A9 ARM processors with speeds of 1GHz, ranging from one core to four cores. DDR3 memory ranges from 512MB to 2GB. CuBox-i computers can be pre-ordered now with shipments scheduled to begin in late November. via 2”, $45 cube PC… Read more →
Stress Test 00
Andre and I set up the play stations for a first systemic stress test. It froze in under 12 hours Read more →
Unity – Log Files
Unity – Log Files. Read more →
Digital Latin America call for entries
Digital Latin America presented by 516 ARTS 516 Central Ave., SW Albuquerque, NM 87102 APPLY TO THIS CALL Entry Deadline: 9/27/13 Days remaining to deadline: 37 REQUIREMENTS: Media Images – Minimum: 1, Maximum: 9 Audio – Minimum: 0, Maximum: 1 Video – Minimum: 0, Maximum: 1 Total Media – Minimum: 1, Maximum: 11 Entry Fee (516 ARTS: Digital Latin America):… Read more →
12 Progress Report
Andre has continued to research alternative middleware and hardware. He has OpenTSPS recognizing a rapid backhand gesture (think ping pong) in a way that is rock solid. He has been also looking at hardware packages, including IR cameras, that may provide us with robust alternatives to the Kinect sensors. And, he has been investigating contextual, event-driven, audio that would add… Read more →
ee cummings
via: post-human. Read more →
Game Audio Middleware (MAX/MSP)
A project by a student at Berklee College of Music, creating a procedural soundtrack based of events in Unity3d. http://gameaudiomiddleware.tumblr.com/ Read more →
Power over Ethernet – Wikipedia
Power over Ethernet or PoE describes any of several standardized or ad-hoc systems which pass electrical power along with data on Ethernet cabling. This allows a single cable to provide both data connection and electrical power to devices such as wireless access points or IP cameras. Unlike standards such as Universal Serial Bus which also power devices over the data… Read more →