The Politics of Public Playfulness (transcript) • A Playful Path. We kind of get embarrassed to be seen being playful. We kind of get a feeling that it’s illegal to be playful. Because, you know, you’re playful, you go out some place and you’re being playful, and people look at you like that. You know: “What are you doing being… Read more →
Category: SowReap
Connected Worlds – Interactive ecosystem for @nysci by @design_io
Large project with NSF funding poetically explores ecosystems at large scale. Blogged here for reference to it’s hardware and software details. Sow/Reap may benefit from their example. Each environment in Connected Worlds runs on a separate machine with software developed with openFrameworks. There are a total of 8 Mac Pros running the whole experience. There is a total of 15 projectors… Read more →
The Kinect is dead | Polygon
The Kinect is dead | Polygon. Ben Kuchera is reading the absence of any mention of the Kinect sensor as evidence that Microsoft is ending support for the device. During the E3 press presentation today there were no new games that rely on the device, nor any expansion of services. We made use of the first generation Kinect sensor for… Read more →
poppies found on stretch your limbs tumblr
stretch your limbs. attribution needs to be found for this beautiful image. I just found it today. It reinforces for me the potential beauty we might be able to achieve through a large scale implementation of Sow/Reap. Read more →
SWEAT | Sow/Reap “Demake”
Use the arrow keys to move and the space bar to plant poppy seeds.
Currents 2015 New Media Festival
We have submitted Sow/Reap for consideration to the Currents 2015 New Media Festival in Santa Fe, New Mexico, USA. Fingers crossed!!!! Our materials can be found on our Currents 2015 Submission page Read more →
Sow/Reap at DiGRA Blank Arcade (01)
SWEAT Fishbowl Studio sprint
From July 14 – July 28, 2014, André and Rafael are setting up Sow/Reap (the title now seems to have stuck) in the Hypercube of the C^3 Studios at the University of Denver. We have several goals with this sprint: 1.- rehearse and time set up and tear down for the DiGRA Blank Arcade; 2.- make Sow/Reap available for IndieCade… Read more →
Sow/Reap playtest video
SowReap playTest 00 03 1080 from Rafael Fajardo on Vimeo. Sow/Reap (working title) play test video Read more →
Stress Test 2
A week ago there were heavy rains across Colorado that caused Thousand-Year floods. Our area was spared, but did experience a power outage. We still have pending to write an Automator script to relaunch the game in such eventualities. Read more →