The Politics of Public Playfulness (transcript) • A Playful Path. We kind of get embarrassed to be seen being playful. We kind of get a feeling that it’s illegal to be playful. Because, you know, you’re playful, you go out some place and you’re being playful, and people look at you like that. You know: “What are you doing being… Read more →
Category: Esteban Fajardo
BBC News – Dare to be Digital games design competition launched
BBC News – Dare to be Digital games design competition launched. SWEAT collaborators, Tommy Hoffmann and Esteban Fajardo, are spending the summer in Dundee, Scotland, as part of the Dare To Be Digital competition. Read more →
The MacSpa Tech Video Blog 01 – The Sweat Collaborative
September 16, 2013 For our first video blog post, we were excited to be invited by the Sweat Collaborative, championed by Rafael Fajardo to a preview of their latest project. The Sweat Collaborative has been producing innovative and challenging game-as-art pieces for over 14 years now. Our own Miguel A. Tarango was a key member of the first Sweat Collaborative.… Read more →
Kinect sensor space planning for Fusebox Gallery
Brogramming on Storify
[View the story “Brogramming” on Storify] Brogramming (with tweets) · RafaelFajardo · Storify. Read more →
Esteban strikes a pose
Your browser does not support the video tag While Ben and Tommy watch the numbers he generates Read more →
Tommy joins the collaborative
Tommy Hoffmann officially joins the collaborative today. Roll Call: Andre Blyth Esteban Fajardo Teri Galvez Tommy Hoffmann Ben Lehr Rafael Fajardo Read more →
kinect live area marked on hypercube floor
from left to right, Esteban, Tommy Hoffman (standing), Ben (seated), and Andre Blyth. Read more →
10 Progress Jounal
Unity Animation Test by Teri Today Teri dropped some models into Unity and got them to move! Meanwhile, Andre, Ben, and Esteban were able to get the (now) 4 Mac Mini’s with Kinects to join the same FPS network and move around via human body motion as an interface: Read more →
08 Progress Report installation nuance
Yesterday (July 08, 2013) we challenged ourself to get a multi-computer scene in Unity up and running as quickly as possible, preferably by the end of our workday. After watching what we hoped would be a helpful tutorial yielded a dead end (proprietary code-base), Ben, Teri and Esteban found a package that worked. We had to create a WiFi LAN… Read more →