The Politics of Public Playfulness (transcript) • A Playful Path. We kind of get embarrassed to be seen being playful. We kind of get a feeling that it’s illegal to be playful. Because, you know, you’re playful, you go out some place and you’re being playful, and people look at you like that. You know: “What are you doing being… Read more →
Category: Teri Galvez
SWEAT | Sow/Reap “Demake”
Use the arrow keys to move and the space bar to plant poppy seeds.
The MacSpa Tech Video Blog 01 – The Sweat Collaborative
September 16, 2013 For our first video blog post, we were excited to be invited by the Sweat Collaborative, championed by Rafael Fajardo to a preview of their latest project. The Sweat Collaborative has been producing innovative and challenging game-as-art pieces for over 14 years now. Our own Miguel A. Tarango was a key member of the first Sweat Collaborative.… Read more →
Teri makes a model T
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Tommy joins the collaborative
Tommy Hoffmann officially joins the collaborative today. Roll Call: Andre Blyth Esteban Fajardo Teri Galvez Tommy Hoffmann Ben Lehr Rafael Fajardo Read more →
Poppies
15 Progress Journal
Esteban and Ben have been working to get ZigFu+Kinect+Unity to “see” six players, and to be able to measure changes in the width, height, and depth dimensions of each player. This to be able to interpret gestures for each of the players. The challenge is that most gestural interpreters rely on skeleton detection and the ZigFu+Kinect combination can only detect… Read more →
10 Progress Jounal
Unity Animation Test by Teri Today Teri dropped some models into Unity and got them to move! Meanwhile, Andre, Ben, and Esteban were able to get the (now) 4 Mac Mini’s with Kinects to join the same FPS network and move around via human body motion as an interface: Read more →
09 Progress Journal multiplayer
Andre was able to figure out how to run multiple instances of a Unity game scene build by using a terminal command. He deployed builds of the FPS_sample_2013_02_21.unitypackage by Darrel Cusey, found by Esteban and Ben on Gamasutra (http://www.gamasutra.com/blogs/DarrelCusey/20130221/187128/Unity_Networking_Sample_Using_One_NetworkView.php). Andre, Ben, and Esteban were able to get 32 players in a shared world. The instances (sometimes four to a machine,… Read more →
08 Progress Report installation nuance
Yesterday (July 08, 2013) we challenged ourself to get a multi-computer scene in Unity up and running as quickly as possible, preferably by the end of our workday. After watching what we hoped would be a helpful tutorial yielded a dead end (proprietary code-base), Ben, Teri and Esteban found a package that worked. We had to create a WiFi LAN… Read more →