The Politics of Public Playfulness (transcript) • A Playful Path. We kind of get embarrassed to be seen being playful. We kind of get a feeling that it’s illegal to be playful. Because, you know, you’re playful, you go out some place and you’re being playful, and people look at you like that. You know: “What are you doing being… Read more →
Category: Andre Blyth
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André Blyth’s game is the cover for the first issue of a new zine about Art and Games and Not Games! tumblr_nk5ancSZJT1u2eavfo1_500.jpg 500×709 pixels. Read more →
SWEAT Fishbowl Studio sprint
From July 14 – July 28, 2014, André and Rafael are setting up Sow/Reap (the title now seems to have stuck) in the Hypercube of the C^3 Studios at the University of Denver. We have several goals with this sprint: 1.- rehearse and time set up and tear down for the DiGRA Blank Arcade; 2.- make Sow/Reap available for IndieCade… Read more →
stress test install
The day after Labor Day, 2013, Andre and I went in to install the game for a stress test. With Ben, Tommy, and Esteban returned to their respective colleges Andre and I surmised that the latest build had been 8-16-8. We could not get a stable WiFi LAN with the older Linksys router. The university’s WiFi renewed its IP addresses… Read more →
The MacSpa Tech Video Blog 01 – The Sweat Collaborative
September 16, 2013 For our first video blog post, we were excited to be invited by the Sweat Collaborative, championed by Rafael Fajardo to a preview of their latest project. The Sweat Collaborative has been producing innovative and challenging game-as-art pieces for over 14 years now. Our own Miguel A. Tarango was a key member of the first Sweat Collaborative.… Read more →
Stress Test 00
Andre and I set up the play stations for a first systemic stress test. It froze in under 12 hours Read more →
Unity – Log Files
Unity – Log Files. Read more →
Game Audio Middleware (MAX/MSP)
A project by a student at Berklee College of Music, creating a procedural soundtrack based of events in Unity3d. http://gameaudiomiddleware.tumblr.com/ Read more →
Unity to Max Communication
Here Read more →