Rockwell Group (creators of OpenTSPS) created this large scale interactive installation in 2008, using IR cameras and IR floodlights for sensing. More. Found when researching OSC messaging here. Read more →
Category: Andre Blyth
Another Kinect Floorplan
Camera.ScreenPointToRay
our friend Erika L. thinks this may be of some use for Andre, given his last update. Camera.ScreenPointToRay ScreenPointToRay(position: Vector3): Ray; Description Returns a ray going from camera through a screen point. Resulting ray is in world space, starting on the near plane of the camera and going through position’s x,y pixel coordinates on the screen position.z is ignored. Screenspace… Read more →
Andre Update 7/26
I’ve successfully changed the code on the player avatar(currently represented by a small sphere) and the poppies to make them children of the Main Camera. This allows me to move the camera around without having to adjust player and poppy positions. The relative positions of the player and poppies are still hard coded ( -10 to 10 , for example) so… Read more →
Poppies video
Tommy joins the collaborative
Tommy Hoffmann officially joins the collaborative today. Roll Call: Andre Blyth Esteban Fajardo Teri Galvez Tommy Hoffmann Ben Lehr Rafael Fajardo Read more →
Poppies
Aspect Ratio
It appears as though ZigFu + Unity + Kinect requires a 640 x 480 aspect ratio. This is a small bit of knowledge that might get lost. OpenTSPS doesn’t seem to have made Andre mess with aspect ratios Read more →
kinect live area marked on hypercube floor
from left to right, Esteban, Tommy Hoffman (standing), Ben (seated), and Andre Blyth. Read more →
TSPS OSC Protocol
http://opentsps.com/docs/tsps-osc-protocol For parsing TSPS OSC messages. Read more →