Unity – Log Files. Read more →
Category: Unity3D
Game Audio Middleware (MAX/MSP)
A project by a student at Berklee College of Music, creating a procedural soundtrack based of events in Unity3d. http://gameaudiomiddleware.tumblr.com/ Read more →
Unity to Max Communication
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Poppy swaying in breeze experiment
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Rockwell Group – Hall of Fragments (2008)
Rockwell Group (creators of OpenTSPS) created this large scale interactive installation in 2008, using IR cameras and IR floodlights for sensing. More. Found when researching OSC messaging here. Read more →
Another Kinect Floorplan
Andre Update 7/26
I’ve successfully changed the code on the player avatar(currently represented by a small sphere) and the poppies to make them children of the Main Camera. This allows me to move the camera around without having to adjust player and poppy positions. The relative positions of the player and poppies are still hard coded ( -10 to 10 , for example) so… Read more →