The Politics of Public Playfulness (transcript) • A Playful Path. We kind of get embarrassed to be seen being playful. We kind of get a feeling that it’s illegal to be playful. Because, you know, you’re playful, you go out some place and you’re being playful, and people look at you like that. You know: “What are you doing being… Read more →
Category: Work In Progress
SWEAT Fishbowl Studio sprint
From July 14 – July 28, 2014, André and Rafael are setting up Sow/Reap (the title now seems to have stuck) in the Hypercube of the C^3 Studios at the University of Denver. We have several goals with this sprint: 1.- rehearse and time set up and tear down for the DiGRA Blank Arcade; 2.- make Sow/Reap available for IndieCade… Read more →
Sow/Reap playtest video
SowReap playTest 00 03 1080 from Rafael Fajardo on Vimeo. Sow/Reap (working title) play test video Read more →
Unity on a beaglebone black?
Well the raspberry pi is armv6 so Unity can’t even build for it…. This is really an unfortunate mix. The pi has the GPU, but lacks the CPU and android support. The beaglebone black has the CPU and the android support but lacks the GPU. I’ve been looking around incessantly trying to figure out how you can set the GPU/CPU… Read more →
BeagleBone Black with Ubuntu | Robotic Controls
The BeagleBone Black is a very powerful and affordable microcontroller – superior to an Arduino Uno in a lot of ways. It’s fast enough to be used as a desktop computer, yet it has more pinouts than an Uno. With the BeagleBone Black priced at $45, it’s really a great value compared to an Arduino ($35) or even a Raspberry… Read more →
Stress Test 2
A week ago there were heavy rains across Colorado that caused Thousand-Year floods. Our area was spared, but did experience a power outage. We still have pending to write an Automator script to relaunch the game in such eventualities. Read more →
Stress Test 01
Two days in and we were still getting an instability in the network. Note the mismatch in the local and global poppy counts at each station. One colleague suggested data garbage management, another suggested WiFi interference from the other two networks in the space. I decided to fly the router and connect the CPUs via Ethernet to test the latter… Read more →
stress test install
The day after Labor Day, 2013, Andre and I went in to install the game for a stress test. With Ben, Tommy, and Esteban returned to their respective colleges Andre and I surmised that the latest build had been 8-16-8. We could not get a stable WiFi LAN with the older Linksys router. The university’s WiFi renewed its IP addresses… Read more →
The MacSpa Tech Video Blog 01 – The Sweat Collaborative
September 16, 2013 For our first video blog post, we were excited to be invited by the Sweat Collaborative, championed by Rafael Fajardo to a preview of their latest project. The Sweat Collaborative has been producing innovative and challenging game-as-art pieces for over 14 years now. Our own Miguel A. Tarango was a key member of the first Sweat Collaborative.… Read more →
Stress Test 00
Andre and I set up the play stations for a first systemic stress test. It froze in under 12 hours Read more →