Digital Latin America presented by 516 ARTS 516 Central Ave., SW Albuquerque, NM 87102 APPLY TO THIS CALL Entry Deadline: 9/27/13 Days remaining to deadline: 37 REQUIREMENTS: Media Images – Minimum: 1, Maximum: 9 Audio – Minimum: 0, Maximum: 1 Video – Minimum: 0, Maximum: 1 Total Media – Minimum: 1, Maximum: 11 Entry Fee (516 ARTS: Digital Latin America):… Read more →
Category: Work In Progress
12 Progress Report
Andre has continued to research alternative middleware and hardware. He has OpenTSPS recognizing a rapid backhand gesture (think ping pong) in a way that is rock solid. He has been also looking at hardware packages, including IR cameras, that may provide us with robust alternatives to the Kinect sensors. And, he has been investigating contextual, event-driven, audio that would add… Read more →
Power over Ethernet – Wikipedia
Power over Ethernet or PoE describes any of several standardized or ad-hoc systems which pass electrical power along with data on Ethernet cabling. This allows a single cable to provide both data connection and electrical power to devices such as wireless access points or IP cameras. Unlike standards such as Universal Serial Bus which also power devices over the data… Read more →
Some ideas for kinect orientation in the fuse box
We liked the last one the best Read more →
Poppy swaying in breeze experiment
Your browser does not support the video tag Read more →
Golden Poppies Timelapse on Vimeo
Golden Poppies Timelapse from Jeff Greene on Vimeo. Read more →
Andre, hard at work
Guppy, a very small lightweight industrial FireWire camera
Very small, lightweight industrial FireWire camera – inexpensive The Guppy is a very small, lightweight, inexpensive industrial FireWire camera. Guppy cameras are equipped with a large variety of renowned CCD and CMOS sensors by Sony and Micron/Aptina – the versatile Guppy series provides the right camera for almost all kinds of applications. IEEE 1394a (400 Mb/s) CCD and CMOS sensors (1/3,… Read more →
Interaction Lab at Rockwell Group » Venice Biennale
We developed custom software using Openframeworks, an open development environment for C++. It uses 6 Mac Pro Computers, Mac Mini for Sound, 2 Mantis MG video servers, Media Matrix Digital Signal processor, 6 firewire AVT Guppy IR cameras, and custom IR filtered lighting. In the projection each point is given an initial x,y and z coordinates and wanders within a… Read more →
INCIDENTAL COMICS: People of the Art Museum
INCIDENTAL COMICS: People of the Art Museum. Read more →