We developed custom software using Openframeworks, an open development environment for C++. It uses 6 Mac Pro Computers, Mac Mini for Sound, 2 Mantis MG video servers, Media Matrix Digital Signal processor, 6 firewire AVT Guppy IR cameras, and custom IR filtered lighting. In the projection each point is given an initial x,y and z coordinates and wanders within a limited area. The points uses Delaunay triangulation to find their nearest neighbor points in the environment and send lines to those points. Those lines solidify and form the faceted planes that the video textures are mapped onto. During the Crescendo moment the projection mesh is surfaced with a faceted terrain that maps the pixels of the films to the facets of the surface.