Power over Ethernet or PoE describes any of several standardized or ad-hoc systems which pass electrical power along with data on Ethernet cabling. This allows a single cable to provide both data connection and electrical power to devices such as wireless access points or IP cameras. Unlike standards such as Universal Serial Bus which also power devices over the data… Read more →
Category: resources
Unity to Max Communication
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Point Grey Firefly MV
The small and affordable Firefly MV line offers 11 different combinations of CMOS image sensor 0.3 and 1.3 MP, form factor board-level and housed and interface FireWire and USB 2.0 that are designed to address a wide variety of applications in industrial and non-industrial imaging. via Point Grey Firefly® MV. Read more →
Golden Poppies Timelapse on Vimeo
Golden Poppies Timelapse from Jeff Greene on Vimeo. Read more →
Amazon.com: Foscam FI8910W Pan & Tilt IP/Network Camera with Two-Way Audio and Night Vision (Black): Camera & Photo
IR-Cut filter for true color video and images.The IR lights can be turned off manually from the software Audio quality is improved, there will be no noise when speaking into the camera WPA2 Encryption Supported, Light Frequency 50 / 60 Hz or outdoor, IEEE 802.11b/g/n Added an audio input jack which can be used with an external microphone This item… Read more →
Guppy, a very small lightweight industrial FireWire camera
Very small, lightweight industrial FireWire camera – inexpensive The Guppy is a very small, lightweight, inexpensive industrial FireWire camera. Guppy cameras are equipped with a large variety of renowned CCD and CMOS sensors by Sony and Micron/Aptina – the versatile Guppy series provides the right camera for almost all kinds of applications. IEEE 1394a (400 Mb/s) CCD and CMOS sensors (1/3,… Read more →
Rockwell Group – Hall of Fragments (2008)
Rockwell Group (creators of OpenTSPS) created this large scale interactive installation in 2008, using IR cameras and IR floodlights for sensing. More. Found when researching OSC messaging here. Read more →
Tommy Hoffmann corrects Kinect with Zoom
Kinect sensor space planning for Fusebox Gallery
Unity3D scale factors
From the Unity 3D manual on importing meshes from 3D modeling software: Unity’s physics system expects 1 meter in the game world to be 1 unit in the imported file. If you prefer to model at a different scale then you can compensate for it here. defaults for different 3D packages are as follows .fbx, .max, .jas, .c4d = 0.01… Read more →