Category: Work In Progress

Kinect for Windows Sensor Components and Specifications

Kinect for Windows 1.5, 1.6, 1.7 Inside the sensor case, a Kinect for Windows sensor contains: An RGB camera that stores three channel data in a 1280×960 resolution. This makes capturing a color image possible. An infrared (IR) emitter and an IR depth sensor. The emitter emits infrared light beams and the depth sensor reads the IR beams reflected back… Read more →

Kinect Sensor on Microsoft Developer Network

  The Kinect Services support the following features: Depth image including Player Index RGB image Tilt (Get and Set) Microphone Array (not in simulation) Skeleton Tracking (not in simulation) You can specify the resolution of the Depth and RGB cameras independently via a config file, as well as the depth camera mode.The config file also specifies whether you want skeleton… Read more →

Fusebox gallery rough measured drawing in Google Sketchup

Rough measured drawing of Fusebox Gallery of the Denver Art Museum, accurate to within a few inches in each dimension. Thanks to our friend Christopher Coleman for sharing his rendition in Blender and the copy he made from the annotated blueprints. Teri is working up a rendition in Maya with very few polygons so that we can use it in… Read more →

Camera.ScreenPointToRay

our friend Erika L. thinks this may be of some use for Andre, given his last update. Camera.ScreenPointToRay ScreenPointToRay(position: Vector3): Ray; Description Returns a ray going from camera through a screen point. Resulting ray is in world space, starting on the near plane of the camera and going through position’s x,y pixel coordinates on the screen position.z is ignored. Screenspace… Read more →