The Politics of Public Playfulness (transcript) • A Playful Path. We kind of get embarrassed to be seen being playful. We kind of get a feeling that it’s illegal to be playful. Because, you know, you’re playful, you go out some place and you’re being playful, and people look at you like that. You know: “What are you doing being… Read more →
Category: Rafael Fajardo
Faces from the Border: We Could Be Them – The New Yorker
The father once illegally crossed the border from Mexico; now the son is a border-patrol agent for the United States. On a spring afternoon, I drive along Paisano Drive, in El Paso, and spot shiny white-and-green Border Patrol vans crawling alongside an eighteen-foot fence. The agents seem bored, guarding the world’s most powerful country from possible terrorists, but mostly from… Read more →
The Kinect is dead | Polygon
The Kinect is dead | Polygon. Ben Kuchera is reading the absence of any mention of the Kinect sensor as evidence that Microsoft is ending support for the device. During the E3 press presentation today there were no new games that rely on the device, nor any expansion of services. We made use of the first generation Kinect sensor for… Read more →
Landscape and Gamespace in Latin American Videogame Design | Colección Patricia Phelps de Cisneros
our early videogames, Crosser & La Migra, are included in the scholarship of Phillip Penix-Tadsen in his forthcoming book: Cultural Code: Video Games and Latin America (Cambridge, MA: The MIT Press, 2016). His article: Landscape and Gamespace in Latin American Videogame Design, is now up on the website of the Colección Patricia Phelps de Cisneros and offers a glimpse of his… Read more →
SWEAT Fishbowl Studio sprint
From July 14 – July 28, 2014, André and Rafael are setting up Sow/Reap (the title now seems to have stuck) in the Hypercube of the C^3 Studios at the University of Denver. We have several goals with this sprint: 1.- rehearse and time set up and tear down for the DiGRA Blank Arcade; 2.- make Sow/Reap available for IndieCade… Read more →
stress test install
The day after Labor Day, 2013, Andre and I went in to install the game for a stress test. With Ben, Tommy, and Esteban returned to their respective colleges Andre and I surmised that the latest build had been 8-16-8. We could not get a stable WiFi LAN with the older Linksys router. The university’s WiFi renewed its IP addresses… Read more →
The MacSpa Tech Video Blog 01 – The Sweat Collaborative
September 16, 2013 For our first video blog post, we were excited to be invited by the Sweat Collaborative, championed by Rafael Fajardo to a preview of their latest project. The Sweat Collaborative has been producing innovative and challenging game-as-art pieces for over 14 years now. Our own Miguel A. Tarango was a key member of the first Sweat Collaborative.… Read more →
Stress Test 00
Andre and I set up the play stations for a first systemic stress test. It froze in under 12 hours Read more →
Unity3D scale factors
From the Unity 3D manual on importing meshes from 3D modeling software: Unity’s physics system expects 1 meter in the game world to be 1 unit in the imported file. If you prefer to model at a different scale then you can compensate for it here. defaults for different 3D packages are as follows .fbx, .max, .jas, .c4d = 0.01… Read more →
Kinect field tested floor plan
Our set of Kinects have consistently recognized a human blob within this triangular space. They have been placed on the floor at the left-hand side of this image pointed up and toward the figure. We have been using Kinect For PC 1.5. The dimensions are ± 1 inch. Read more →