git-flow are a set of git extensions to provide high-level repository operations for Vincent Driessen’s branching model. This cheatsheet shows the basic usage and effect of git-flow operations git-flow cheatsheet. Read more →
Spaceteam: Cooperative iPhone and iPad Party Game
A cooperative shouting game for phones and tablets ** Apple and Android devices can now play together over Wifi! Hooray! ** Do you like pushing buttons and shouting at your friends? Do you like discharging Clip-jawed Fluxtrunions? If you answered yes, or no, then you might have what it takes to be on a Spaceteam! Features: Teamwork An untimely demise… Read more →
Andre Update 7/26
I’ve successfully changed the code on the player avatar(currently represented by a small sphere) and the poppies to make them children of the Main Camera. This allows me to move the camera around without having to adjust player and poppy positions. The relative positions of the player and poppies are still hard coded ( -10 to 10 , for example) so… Read more →
What is Mrmr?
Mrmr is an ongoing open-source research project to develop a standardized set of protocols and syntax conventions to control live installations and multimedia performances via mobile devices. The project is currently spearheaded by Eric Redlinger, researcher-in-residence at Brooklyn Polytechnic University’s Integrated Digital Media Institute. Simply put, Mrmr is a technology that enables you to use ordinary cell phones and… Read more →
Brogramming on Storify
[View the story “Brogramming” on Storify] Brogramming (with tweets) · RafaelFajardo · Storify. Read more →
Post Position » Learn Brogramming
Learn Brogramming Thursday 25 July 2013, 4:22 pm /digital/gender/programming/ Sigh. Your introductory tutorial was going so well, but given the massive gender imbalance among programmers and computer scientist, I don’t think this is the best way to be inclusive… via Post Position » Learn Brogramming. Read more →
Unity – How to make a simple first person walkthrough
How to make a simple first person walkthrough Here’s how you can make a simple first person walk-through with your own artwork: Import your level. See here on how to import geometry from your art package into Unity. Select the imported model file and enable Generate Colliders in the Import Settings in the Inspector. Locate the Standard Assets->Prefabs->First Person Controller… Read more →
Esteban strikes a pose
Your browser does not support the video tag While Ben and Tommy watch the numbers he generates Read more →
Teri makes a model T
Your browser does not support the video tag Read more →