from left to right, Esteban, Tommy Hoffman (standing), Ben (seated), and Andre Blyth. Read more →
Category: Ben Lehr
15 Progress Journal
Esteban and Ben have been working to get ZigFu+Kinect+Unity to “see” six players, and to be able to measure changes in the width, height, and depth dimensions of each player. This to be able to interpret gestures for each of the players. The challenge is that most gestural interpreters rely on skeleton detection and the ZigFu+Kinect combination can only detect… Read more →
10 Progress Jounal
Unity Animation Test by Teri Today Teri dropped some models into Unity and got them to move! Meanwhile, Andre, Ben, and Esteban were able to get the (now) 4 Mac Mini’s with Kinects to join the same FPS network and move around via human body motion as an interface: Read more →
09 Progress Journal multiplayer
Andre was able to figure out how to run multiple instances of a Unity game scene build by using a terminal command. He deployed builds of the FPS_sample_2013_02_21.unitypackage by Darrel Cusey, found by Esteban and Ben on Gamasutra (http://www.gamasutra.com/blogs/DarrelCusey/20130221/187128/Unity_Networking_Sample_Using_One_NetworkView.php). Andre, Ben, and Esteban were able to get 32 players in a shared world. The instances (sometimes four to a machine,… Read more →
08 Progress Report installation nuance
Yesterday (July 08, 2013) we challenged ourself to get a multi-computer scene in Unity up and running as quickly as possible, preferably by the end of our workday. After watching what we hoped would be a helpful tutorial yielded a dead end (proprietary code-base), Ben, Teri and Esteban found a package that worked. We had to create a WiFi LAN… Read more →
03 Progress Journal
Today we began to create a prototyping environment. This entailed grabbing a CPU (Mac Mini), a short throw projector, a Kinect for PC sensor, and downloading the free version of Unity 3D, OpenNI, NiTE, Sensor Kinect, and Zigfu plugins. After tinkering with installations for about an hour we were able to achieve skeleton recognition and full body gestural interface. Read more →