PIXELATEDCROWN, ohhhhhh I just figured out a way to turn 3D models… all you basically do is change the render size… gonna have to experiment more with this at some point. . ooooh! I wonder if this was done in Unity?!?!?! Read more →
Tag: Unity3D
Maya to Unity scale conversion
1 CM in Maya is 1 Unit in Unity. The default, pill-shaped, player avatar in Unity is 1.8 Units tall and 1 Unit in diameter. The default first-person camera height is somewhere between 1.5 and 1.75 Units from the ground plane. Read more →
“Ouya Everywhere” initiative promises more indie games on more devices | Ars Technica
Ahead of this months indie-heavy Game Developers Conference, Android-powered console company Ouya has teased a new initiative that may eventually render the Ouya console itself moot. The “Ouya Everywhere” initiative is lacking in technical details for the time being, but the message thus far is clear: the company wants to push more Ouya-branded gaming on more companies hardware.”Weve had the idea… Read more →
UDOO | Forum | Unity3D apps do work
by jdonavan 2014 01 12 14:16 I just ran a quick test to see if the Udoo could handle a little heavier graphics. I’ve compile and ran one of my projects as well as the AngryBots demo on the latest Android drop. Aside from having to modify the code so it would allow a keyboard and mouse under Android it… Read more →
UDOO development platform
The most powerful and small developing board UDOO is a multi development platform solution for Android, Linux, Arduino™ and Google ADK 2012. The board is designed to provide a flexible environment that allows to explore the new frontiers of the Internet of Things. UDOO allows you to switch between Linux and Android in a few seconds, simply by replacing the… Read more →
Unity on a beaglebone black?
Well the raspberry pi is armv6 so Unity can’t even build for it…. This is really an unfortunate mix. The pi has the GPU, but lacks the CPU and android support. The beaglebone black has the CPU and the android support but lacks the GPU. I’ve been looking around incessantly trying to figure out how you can set the GPU/CPU… Read more →
Kinect sensor space planning for Fusebox Gallery
Unity3D scale factors
From the Unity 3D manual on importing meshes from 3D modeling software: Unity’s physics system expects 1 meter in the game world to be 1 unit in the imported file. If you prefer to model at a different scale then you can compensate for it here. defaults for different 3D packages are as follows .fbx, .max, .jas, .c4d = 0.01… Read more →
Utilite running Unity3D?
This is a demo of the chip inside of the CompuLab Utilite (99USD) running a demo of Angry Robot which is the default demo that ships with Unity3D. This suggests that the low cost, low power consumption, Ubuntu device can be a viable platform for our project. This would still need to be confirmed. via: Freescale i.MX 6 Quadcore Gaming… Read more →
Camera.ScreenPointToRay
our friend Erika L. thinks this may be of some use for Andre, given his last update. Camera.ScreenPointToRay ScreenPointToRay(position: Vector3): Ray; Description Returns a ray going from camera through a screen point. Resulting ray is in world space, starting on the near plane of the camera and going through position’s x,y pixel coordinates on the screen position.z is ignored. Screenspace… Read more →