Tag: Unity3D

“Ouya Everywhere” initiative promises more indie games on more devices | Ars Technica

Ahead of this months indie-heavy Game Developers Conference, Android-powered console company Ouya has teased a new initiative that may eventually render the Ouya console itself moot. The “Ouya Everywhere” initiative is lacking in technical details for the time being, but the message thus far is clear: the company wants to push more Ouya-branded gaming on more companies hardware.”Weve had the idea… Read more →

UDOO development platform

The most powerful and small developing board UDOO is a multi development platform solution for Android, Linux, Arduino™ and Google ADK 2012. The board is designed to provide a flexible environment that allows to explore the new frontiers of the Internet of Things. UDOO allows you to switch between Linux and Android in a few seconds, simply by replacing the… Read more →

Camera.ScreenPointToRay

our friend Erika L. thinks this may be of some use for Andre, given his last update. Camera.ScreenPointToRay ScreenPointToRay(position: Vector3): Ray; Description Returns a ray going from camera through a screen point. Resulting ray is in world space, starting on the near plane of the camera and going through position’s x,y pixel coordinates on the screen position.z is ignored. Screenspace… Read more →