Rough measured drawing of Fusebox Gallery of the Denver Art Museum, accurate to within a few inches in each dimension. Thanks to our friend Christopher Coleman for sharing his rendition in Blender and the copy he made from the annotated blueprints. Teri is working up a rendition in Maya with very few polygons so that we can use it in… Read more →
Category: SWEAT 3.0
Utilite running Unity3D?
This is a demo of the chip inside of the CompuLab Utilite (99USD) running a demo of Angry Robot which is the default demo that ships with Unity3D. This suggests that the low cost, low power consumption, Ubuntu device can be a viable platform for our project. This would still need to be confirmed. via: Freescale i.MX 6 Quadcore Gaming… Read more →
Camera.ScreenPointToRay
our friend Erika L. thinks this may be of some use for Andre, given his last update. Camera.ScreenPointToRay ScreenPointToRay(position: Vector3): Ray; Description Returns a ray going from camera through a screen point. Resulting ray is in world space, starting on the near plane of the camera and going through position’s x,y pixel coordinates on the screen position.z is ignored. Screenspace… Read more →
Meet Utilite, a $99 quad-core ARM-based PC running Ubuntu
That box you see above? It’s a quad-core ARM-based PC running Ubuntu called Utilite. The desktop system, made by Compulab, will be available next month starting at $99. While there are plenty of Android dongles built on ARM SoCs out there, few (if any) can truly offer a PC-like experience. The company — best known for its Trim Slice, Fit-PC… Read more →
git-flow cheatsheet
git-flow are a set of git extensions to provide high-level repository operations for Vincent Driessen’s branching model. This cheatsheet shows the basic usage and effect of git-flow operations git-flow cheatsheet. Read more →
Spaceteam: Cooperative iPhone and iPad Party Game
A cooperative shouting game for phones and tablets ** Apple and Android devices can now play together over Wifi! Hooray! ** Do you like pushing buttons and shouting at your friends? Do you like discharging Clip-jawed Fluxtrunions? If you answered yes, or no, then you might have what it takes to be on a Spaceteam! Features: Teamwork An untimely demise… Read more →
Andre Update 7/26
I’ve successfully changed the code on the player avatar(currently represented by a small sphere) and the poppies to make them children of the Main Camera. This allows me to move the camera around without having to adjust player and poppy positions. The relative positions of the player and poppies are still hard coded ( -10 to 10 , for example) so… Read more →
What is Mrmr?
Mrmr is an ongoing open-source research project to develop a standardized set of protocols and syntax conventions to control live installations and multimedia performances via mobile devices. The project is currently spearheaded by Eric Redlinger, researcher-in-residence at Brooklyn Polytechnic University’s Integrated Digital Media Institute. Simply put, Mrmr is a technology that enables you to use ordinary cell phones and… Read more →
Brogramming on Storify
[View the story “Brogramming” on Storify] Brogramming (with tweets) · RafaelFajardo · Storify. Read more →
Post Position » Learn Brogramming
Learn Brogramming Thursday 25 July 2013, 4:22 pm /digital/gender/programming/ Sigh. Your introductory tutorial was going so well, but given the massive gender imbalance among programmers and computer scientist, I don’t think this is the best way to be inclusive… via Post Position » Learn Brogramming. Read more →