Category: research

Camera.ScreenPointToRay

our friend Erika L. thinks this may be of some use for Andre, given his last update. Camera.ScreenPointToRay ScreenPointToRay(position: Vector3): Ray; Description Returns a ray going from camera through a screen point. Resulting ray is in world space, starting on the near plane of the camera and going through position’s x,y pixel coordinates on the screen position.z is ignored. Screenspace… Read more →

Meet Utilite, a $99 quad-core ARM-based PC running Ubuntu

That box you see above? It’s a quad-core ARM-based PC running Ubuntu called Utilite. The desktop system, made by Compulab, will be available next month starting at $99. While there are plenty of Android dongles built on ARM SoCs out there, few (if any) can truly offer a PC-like experience. The company — best known for its Trim Slice, Fit-PC… Read more →

Spaceteam: Cooperative iPhone and iPad Party Game

A cooperative shouting game for phones and tablets ** Apple and Android devices can now play together over Wifi! Hooray! ** Do you like pushing buttons and shouting at your friends? Do you like discharging Clip-jawed Fluxtrunions? If you answered yes, or no, then you might have what it takes to be on a Spaceteam! Features: Teamwork An untimely demise… Read more →

What is Mrmr?

  Mrmr is an ongoing open-source research project to develop a standardized set of protocols and syntax conventions to control live installations and multimedia performances via mobile devices. The project is currently spearheaded by Eric Redlinger, researcher-in-residence at Brooklyn Polytechnic University’s Integrated Digital Media Institute. Simply put, Mrmr is a technology that enables you to use ordinary cell phones and… Read more →

Unity – How to make a simple first person walkthrough

How to make a simple first person walkthrough Here’s how you can make a simple first person walk-through with your own artwork: Import your level. See here on how to import geometry from your art package into Unity. Select the imported model file and enable Generate Colliders in the Import Settings in the Inspector. Locate the Standard Assets->Prefabs->First Person Controller… Read more →