Category: Rafael Fajardo

OpenTSPS

TSPS is a cross-platform Toolkit for Sensing People in Spaces. It is an open-source tool for creating interactive applications based on natural user interaction. It wraps computer vision algorithms into a simple, easy-to-use interface. TSPS uses a client-server model, with the TSPS application acting as the server. The app reads from an Input (camera, movie file, etc), runs computer vision… Read more →

Ghost

Ghost via Creative Applications uses OpenNI, Open Frameworks, Open Sound Control, and bespoke code to recognize, capture, remember and re-present viewers as ghosts in a snowy landscape. When a visitor is detected, the camera moves towards them, choosing from a set of close up camera positions. If no visitors interact with the piece, the camera switches into wide shots of… Read more →

Kinect + oF + Unity

there are several suggestions at the link below. GabeM: I’m looking for some general guidance on what I would need to connect these three technologies: Kinect, openFrameworks, Unity. The idea is that the Kinect will capture visual data, an openFrameworks app will process that information and send usable data to a Unity game. The user could jump in real life… Read more →

Using Version Control with Unity3D

Version control of Unity3D projects using Mercurial on Mac OS machines and Unity 3.5+ This article is meant to be a definitive guide on how to properly version control your Unity projects! Version control is one of the most important tools in any developer’s arsenal. It allows you to easily roll back changes if you accidentally break something, compare older… Read more →

Crowd gaming for kids and other playful spirits: Project progress

Found a project attempting some similar things. The creator (Tommy Paaske Hansen) gave up on the OpenCVSharp+Kinect direction in favor of some Sony PS3eye cameras: Also the PS3Eye cameras that I’m using (and the kind people over at codeLaboratories: http://codelaboratories.com/ have spend alot of time doing drivers for), did not work well in the OpenCvSharp port… That is, I was… Read more →

09 Progress Journal multiplayer

Andre was able to figure out how to run multiple instances of a Unity game scene build by using a terminal command. He deployed builds of the FPS_sample_2013_02_21.unitypackage by Darrel Cusey, found by Esteban and Ben on Gamasutra (http://www.gamasutra.com/blogs/DarrelCusey/20130221/187128/Unity_Networking_Sample_Using_One_NetworkView.php). Andre, Ben, and Esteban were able to get 32 players in a shared world. The instances (sometimes four to a machine,… Read more →

08 Progress Report installation nuance

Yesterday (July 08, 2013) we challenged ourself to get a multi-computer scene in Unity up and running as quickly as possible, preferably by the end of our workday. After watching what we hoped would be a helpful tutorial yielded a dead end (proprietary code-base), Ben, Teri and Esteban found a package that worked. We had to create a WiFi LAN… Read more →