Author: RafaelFajardo

I am a designer, researcher, and educator. I am the founder and director of SWEAT, a loose collaborative dedicated to the creation of socially conscious videogames. I am a co-principle investigator for the P4 Games project and a co-investigator with the Institute for the Digital Humanities at the University of Denver. I am Associate Professor at the University of Denver where I am tenured in the School of Art and Art History. I teach in the Emergent Digital Practices program and in the Game Development program.

Raspberry Pi – Kinect depth stream doesn’t work

by ZuLuuuuuu » Thu May 23, 2013 6:41 am Hello, I installed freenect onto my Raspberry Pi with 2013-02-09-wheezy-raspbian. But when I try to run my program -which is a very simple program to test whether it works, source code is below- the depth stream does not seem to be working (depth callback is never called) although there are no… Read more →

15 Progress Journal

Esteban and Ben have been working to get ZigFu+Kinect+Unity to “see” six players, and to be able to measure changes in the width, height, and depth dimensions of each player. This to be able to interpret gestures for each of the players. The challenge is that most gestural interpreters rely on skeleton detection and the ZigFu+Kinect combination can only detect… Read more →

OpenTSPS

TSPS is a cross-platform Toolkit for Sensing People in Spaces. It is an open-source tool for creating interactive applications based on natural user interaction. It wraps computer vision algorithms into a simple, easy-to-use interface. TSPS uses a client-server model, with the TSPS application acting as the server. The app reads from an Input (camera, movie file, etc), runs computer vision… Read more →

Open Sound Control (OSC)

An introduction to OSC Open Sound Control (OSC) is a protocol for communication among computers, sound synthesizers, and other multimedia devices that is optimized for modern networking technology. Bringing the benefits of modern networking technology to the world of electronic musical instruments, OSC’s advantages include interoperability, accuracy, flexibility, and enhanced organization and documentation. This simple yet powerful protocol provides everything… Read more →

Ghost

Ghost via Creative Applications uses OpenNI, Open Frameworks, Open Sound Control, and bespoke code to recognize, capture, remember and re-present viewers as ghosts in a snowy landscape. When a visitor is detected, the camera moves towards them, choosing from a set of close up camera positions. If no visitors interact with the piece, the camera switches into wide shots of… Read more →

OpenCV

OpenCV is released under a BSD license and hence it’s free for both academic and commercial use. It has C++, C, Python and Java interfaces and supports Windows, Linux, Mac OS, iOS and Android. OpenCV was designed for computational efficiency and with a strong focus on real-time applications. Written in optimized C/C++, the library can take advantage of multi-core processing.… Read more →

Kinect + oF + Unity

there are several suggestions at the link below. GabeM: I’m looking for some general guidance on what I would need to connect these three technologies: Kinect, openFrameworks, Unity. The idea is that the Kinect will capture visual data, an openFrameworks app will process that information and send usable data to a Unity game. The user could jump in real life… Read more →