Unity – Log Files. Read more →
Author: Andre Blyth
Game Audio Middleware (MAX/MSP)
A project by a student at Berklee College of Music, creating a procedural soundtrack based of events in Unity3d. http://gameaudiomiddleware.tumblr.com/ Read more →
Unity to Max Communication
Here Read more →
Rockwell Group – Hall of Fragments (2008)
Rockwell Group (creators of OpenTSPS) created this large scale interactive installation in 2008, using IR cameras and IR floodlights for sensing. More. Found when researching OSC messaging here. Read more →
Another Kinect Floorplan
Andre Update 7/26
I’ve successfully changed the code on the player avatar(currently represented by a small sphere) and the poppies to make them children of the Main Camera. This allows me to move the camera around without having to adjust player and poppy positions. The relative positions of the player and poppies are still hard coded ( -10 to 10 , for example) so… Read more →
Poppies
TSPS OSC Protocol
http://opentsps.com/docs/tsps-osc-protocol For parsing TSPS OSC messages. Read more →
OpenFrameworks (oF)
http://forum.openframeworks.cc/index.php?topic=6660.0 Rafael edit: made the above URL a link, retitled post. The link points to the forum for OpenFrameworks (oF) where someone has asked a question about bridging a Kinect sensor, OpenFrameworks, and Unity3D. One response points to OpenTSPS, which is mentioned in a later post. Read more →
In Flanders Fields
In_Flanders_fields_and_other_poems,_handwritten.png (1720×2434). Read more →