Category: Work In Progress

Unity – Modeling Characters for Optimal Performance

Modeling Characters for Optimal Performance Below are some tips for designing character models to give optimal rendering speed. Use a Single Skinned Mesh Renderer You should use only a single skinned mesh renderer for each character. Unity optimizes animation using visibility culling and bounding volume updates and these optimizations are only activated if you use one animation component and one… Read more →

How Retail Stores Track You Using Your Smartphone (and How to Stop It)

The New York Times broke the story earlier this week that a number of retail stores are either experimenting with or actively using technology that uses your phone’s Wi-Fi to track your movements around the store. We’re not talking about location within a few meters either—we’re talking about exact location. via How Retail Stores Track You Using Your Smartphone (and… Read more →