Modeling Characters for Optimal Performance Below are some tips for designing character models to give optimal rendering speed. Use a Single Skinned Mesh Renderer You should use only a single skinned mesh renderer for each character. Unity optimizes animation using visibility culling and bounding volume updates and these optimizations are only activated if you use one animation component and one… Read more →
Category: Work In Progress
3D Modeler Overview for Unity3D
Modeling Maya and Unity have a 1:1 scale ratio, which is in Meters. A 1x1x1 meter cube in Maya is equal to a 1x1x1 cube in Unity. However, Unity imports models at a 0.01 scale. Import Scale can be changed in the Import Settings in the Inspector. Try to keep the model’s polygon count under 6000 triangles (see Figure 1)… Read more →
How Retail Stores Track You Using Your Smartphone (and How to Stop It)
The New York Times broke the story earlier this week that a number of retail stores are either experimenting with or actively using technology that uses your phone’s Wi-Fi to track your movements around the store. We’re not talking about location within a few meters either—we’re talking about exact location. via How Retail Stores Track You Using Your Smartphone (and… Read more →
Aspect Ratio
It appears as though ZigFu + Unity + Kinect requires a 640 x 480 aspect ratio. This is a small bit of knowledge that might get lost. OpenTSPS doesn’t seem to have made Andre mess with aspect ratios Read more →
Kinect trigonometry
Ben compares floor and ceiling sensors
Kinect ceiling mount experiment 1
kinect live area marked on hypercube floor
from left to right, Esteban, Tommy Hoffman (standing), Ben (seated), and Andre Blyth. Read more →
shake’n’Sense.pdf
shake’n’Sense.pdf. The official Microsoft Research response to overlapping Kinect fields of view, attach a vibrator to each one, at a different frequency. Read more →
The Twelve-Foot Network | Seespace Labs
Now I need it to work with six Kinects and three projected screens. Each pair of Kinects needs one “K2Net Node,” which is a computer that converts USB data to Ethernet traffic. The K2Nets feed data into the “Model Server”, which is a computer that keeps a single combined set of data from all six Kinects. Each screen needs one… Read more →