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SWEAT

socially conscious videogames
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Sow/Reap at DiGRA Blank Arcade (01)

by RafaelFajardo on 2014/08/04 in SowReap, SWEAT 3.0

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Mono – is a framework for cross platform develpment

by RafaelFajardo on 2014/08/03 in research, resources

Mono has a stable release that works for C# up to Mountain Lion, Mavericks may need the beta version now. Start – Mono. Read more →

Magic Arm angles and projector mount

by RafaelFajardo on 2014/07/28 in resources

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Manfrotto Magic Arm maintenance

by RafaelFajardo on 2014/07/28 in resources, SWEAT 3.0

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How to Fix a Broken Manfrotto Magic Arm on Vimeo

by RafaelFajardo on 2014/07/28 in resources, SWEAT 3.0

How to Fix a Broken Manfrotto Magic Arm from Adam Pranica on Vimeo. We are making use of three Manfrotto Magic Arm 143A articulated clamps to mount the projectors at the DiGRA Blank Arcade. They are so magical that there are no manuals. Here is a video that may come in handy in the future about how to fix one. Read more →

Unity Manual: Debugging Networking Elements in Unity

by RafaelFajardo on 2014/07/27 in SWEAT 3.0

Trying to track down a bug in our networking. It seems that we do NOT have to use Unity’s Master Server, but can connect directly among machines with “public” IP addresses. It may be that the machines we are using in our fishbowl studio have been set up with a firewall or a NAT and I didn’t notice. Another possibility… Read more →

10 Articles Every Programmer Must Read

by RafaelFajardo on 2014/07/19 in resources

10 Articles Every Programmer Must Read. Useful knowledge, most pertinent at the moment will be the article on networking. Read more →

SWEAT Fishbowl Studio sprint

by RafaelFajardo on 2014/07/14 in Andre Blyth, Rafael Fajardo, SowReap, SWEAT 3.0, Work In Progress

From July 14 – July 28, 2014, André and Rafael are setting up Sow/Reap (the title now seems to have stuck) in the Hypercube of the C^3 Studios at the University of Denver. We have several goals with this sprint: 1.- rehearse and time set up and tear down for the DiGRA Blank Arcade; 2.- make Sow/Reap available for IndieCade… Read more →

PIXELATEDCROWN, ohhhhhh I just figured out a way to turn 3D models…

by RafaelFajardo on 2014/07/02 in research, SWEAT 3.0

PIXELATEDCROWN, ohhhhhh I just figured out a way to turn 3D models… all you basically do is change the render size… gonna have to experiment more with this at some point. . ooooh! I wonder if this was done in Unity?!?!?! Read more →

Maya to Unity scale conversion

by RafaelFajardo on 2014/06/30 in research, resources

1 CM in Maya is 1 Unit in Unity. The default, pill-shaped, player avatar in Unity is 1.8 Units tall and 1 Unit in diameter. The default first-person camera height is somewhere between 1.5 and 1.75 Units from the ground plane. Read more →

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