Unity – Using live links to proprietary 3D file formats

Proprietary 3D application files
Unity can also import, through conversion: Max, Maya, Blender, Cinema4D, Modo, Lightwave & Cheetah3D files, e.g. .MAX, .MB, .MA etc.


  • Quick iteration process (save the source file and Unity reimports)
  • Simple initially


  • A licensed copy of that software must be installed on all machines using the Unity project
  • Files can become bloated with unnecessary data
  • Big files can slow Unity updates
  • Less validation, so it is harder to troubleshoot problems

Unity – How do I import Models from my 3D app?.