Rhizome’s curator shares best practices for digital preservation beginning at the source within an artist’s studio. It includes a suggestion of offering Art as a Service, with contracts that allow collectors to reliably come back to the studio should they ever experience data loss.
Source: Digital Preservation in the Artist’s Studio — Medium
This matters to SWEAT because we have had to rewrite our games twice since the moment of their creation just to keep them playable. We may have to do so once again this coming year.