Tag: Blender

Unity – Using live links to proprietary 3D file formats

Proprietary 3D application files Unity can also import, through conversion: Max, Maya, Blender, Cinema4D, Modo, Lightwave & Cheetah3D files, e.g. .MAX, .MB, .MA etc. Advantages: Quick iteration process (save the source file and Unity reimports) Simple initially Disadvantages: A licensed copy of that software must be installed on all machines using the Unity project Files can become bloated with unnecessary… Read more →