Category: resources
OpenTSPS
TSPS is a cross-platform Toolkit for Sensing People in Spaces. It is an open-source tool for creating interactive applications based on natural user interaction. It wraps computer vision algorithms into a simple, easy-to-use interface. TSPS uses a client-server model, with the TSPS application acting as the server. The app reads from an Input (camera, movie file, etc), runs computer vision… Read more →
Ghost (video prospectus)
Ghost – An Interactive Installation. Read more →
Open Sound Control (OSC)
An introduction to OSC Open Sound Control (OSC) is a protocol for communication among computers, sound synthesizers, and other multimedia devices that is optimized for modern networking technology. Bringing the benefits of modern networking technology to the world of electronic musical instruments, OSC’s advantages include interoperability, accuracy, flexibility, and enhanced organization and documentation. This simple yet powerful protocol provides everything… Read more →
Ghost
Ghost via Creative Applications uses OpenNI, Open Frameworks, Open Sound Control, and bespoke code to recognize, capture, remember and re-present viewers as ghosts in a snowy landscape. When a visitor is detected, the camera moves towards them, choosing from a set of close up camera positions. If no visitors interact with the piece, the camera switches into wide shots of… Read more →
OpenCV
OpenCV is released under a BSD license and hence it’s free for both academic and commercial use. It has C++, C, Python and Java interfaces and supports Windows, Linux, Mac OS, iOS and Android. OpenCV was designed for computational efficiency and with a strong focus on real-time applications. Written in optimized C/C++, the library can take advantage of multi-core processing.… Read more →
Kinect + oF + Unity
there are several suggestions at the link below. GabeM: I’m looking for some general guidance on what I would need to connect these three technologies: Kinect, openFrameworks, Unity. The idea is that the Kinect will capture visual data, an openFrameworks app will process that information and send usable data to a Unity game. The user could jump in real life… Read more →
Using Version Control with Unity3D
Version control of Unity3D projects using Mercurial on Mac OS machines and Unity 3.5+ This article is meant to be a definitive guide on how to properly version control your Unity projects! Version control is one of the most important tools in any developer’s arsenal. It allows you to easily roll back changes if you accidentally break something, compare older… Read more →
Crowd gaming for kids and other playful spirits: Project progress
Found a project attempting some similar things. The creator (Tommy Paaske Hansen) gave up on the OpenCVSharp+Kinect direction in favor of some Sony PS3eye cameras: Also the PS3Eye cameras that I’m using (and the kind people over at codeLaboratories: http://codelaboratories.com/ have spend alot of time doing drivers for), did not work well in the OpenCvSharp port… That is, I was… Read more →
NI Mate real time motion capture and sound control
NI Mate may be helpful. It takes motion and depth sensing data from a Kinect and turns it into MIDI and OpenSC (Open Sound Control) data, which can be quickly passed over a network. NI mate Documentation (last update 25.6.2013) | NI Mate. Read more →