I’ve successfully changed the code on the player avatar(currently represented by a small sphere) and the poppies to make them children of the Main Camera. This allows me to move the camera around without having to adjust player and poppy positions. The relative positions of the player and poppies are still hard coded ( -10 to 10 , for example) so… Read more →
Tag: Unity3D
Unity – How to make a simple first person walkthrough
How to make a simple first person walkthrough Here’s how you can make a simple first person walk-through with your own artwork: Import your level. See here on how to import geometry from your art package into Unity. Select the imported model file and enable Generate Colliders in the Import Settings in the Inspector. Locate the Standard Assets->Prefabs->First Person Controller… Read more →
Poppies video
Unity – Using live links to proprietary 3D file formats
Proprietary 3D application files Unity can also import, through conversion: Max, Maya, Blender, Cinema4D, Modo, Lightwave & Cheetah3D files, e.g. .MAX, .MB, .MA etc. Advantages: Quick iteration process (save the source file and Unity reimports) Simple initially Disadvantages: A licensed copy of that software must be installed on all machines using the Unity project Files can become bloated with unnecessary… Read more →
Unity – Asset Workflow
Create Rough Asset Use any supported 3D modeling package to create a rough version of your asset. Our example will use Maya. Work with the asset until you are ready to save. For a list of applications that are supported by Unity, please see this page. http://docs.unity3d.com/Documentation/Manual/HOWTO-importObject.html Import When you save your asset initially, you should save it normally to… Read more →
Unity – Modeling Characters for Optimal Performance
Modeling Characters for Optimal Performance Below are some tips for designing character models to give optimal rendering speed. Use a Single Skinned Mesh Renderer You should use only a single skinned mesh renderer for each character. Unity optimizes animation using visibility culling and bounding volume updates and these optimizations are only activated if you use one animation component and one… Read more →
3D Modeler Overview for Unity3D
Modeling Maya and Unity have a 1:1 scale ratio, which is in Meters. A 1x1x1 meter cube in Maya is equal to a 1x1x1 cube in Unity. However, Unity imports models at a 0.01 scale. Import Scale can be changed in the Import Settings in the Inspector. Try to keep the model’s polygon count under 6000 triangles (see Figure 1)… Read more →
unity on a raspberry pi? – Unity Answers
No, the Linux Export feature cannot be used for the Rasberry Pi because the Rasberry Pi uses ARM architecture and we will only be exporting for Linux on x86 and amd64 architectures from Unity. via unity – on a raspberry pi? – Unity Answers. Read more →
Kinect + oF + Unity
there are several suggestions at the link below. GabeM: I’m looking for some general guidance on what I would need to connect these three technologies: Kinect, openFrameworks, Unity. The idea is that the Kinect will capture visual data, an openFrameworks app will process that information and send usable data to a Unity game. The user could jump in real life… Read more →
Using Version Control with Unity3D
Version control of Unity3D projects using Mercurial on Mac OS machines and Unity 3.5+ This article is meant to be a definitive guide on how to properly version control your Unity projects! Version control is one of the most important tools in any developer’s arsenal. It allows you to easily roll back changes if you accidentally break something, compare older… Read more →