Tag: Maya

Unity – Using live links to proprietary 3D file formats

Proprietary 3D application files Unity can also import, through conversion: Max, Maya, Blender, Cinema4D, Modo, Lightwave & Cheetah3D files, e.g. .MAX, .MB, .MA etc. Advantages: Quick iteration process (save the source file and Unity reimports) Simple initially Disadvantages: A licensed copy of that software must be installed on all machines using the Unity project Files can become bloated with unnecessary… Read more →

Unity – Asset Workflow

Create Rough Asset Use any supported 3D modeling package to create a rough version of your asset. Our example will use Maya. Work with the asset until you are ready to save. For a list of applications that are supported by Unity, please see this page. http://docs.unity3d.com/Documentation/Manual/HOWTO-importObject.html Import When you save your asset initially, you should save it normally to… Read more →