Tag: Kinect

Multiple kinects into one texture | vvvv

With overlapping Kinects you have to deal with interference. Here are two interesting articles on how to overcome these problems by using a small vibrating motor: http://research.microsoft.com/pubs/171706/shake’n’Sense.pdf http://www.cs.unc.edu/~fuchs/kinect_VR_2012.pdf Being able to track across the whole range would mean to calibrate the cameras accordingly. You could have a look at some of the projector calibration scenarios – e.g. using a checker… Read more →

Setting up Raspberry Pi for Xtion and Kinect

_Using Win32DiskImager (for windows) _downloaded 2012-08-16-wheezy-raspbian from website ( http://www.raspberrypi.org/downloads ) _burnt the image onto a 16Gb Class 10 (up to 95MB/s) Sandisk Extreme Pro card _Powerup the Pi using a 5V 1Amp supply _Note: Italics is what is typed into the Pi shell or added to scripts/code…. via: mewgen.com Read more →

Raspberry Pi – Kinect depth stream doesn’t work

by ZuLuuuuuu » Thu May 23, 2013 6:41 am Hello, I installed freenect onto my Raspberry Pi with 2013-02-09-wheezy-raspbian. But when I try to run my program -which is a very simple program to test whether it works, source code is below- the depth stream does not seem to be working (depth callback is never called) although there are no… Read more →

Kinect + oF + Unity

there are several suggestions at the link below. GabeM: I’m looking for some general guidance on what I would need to connect these three technologies: Kinect, openFrameworks, Unity. The idea is that the Kinect will capture visual data, an openFrameworks app will process that information and send usable data to a Unity game. The user could jump in real life… Read more →