Category: SowReap

Fusebox gallery rough measured drawing in Google Sketchup

Rough measured drawing of Fusebox Gallery of the Denver Art Museum, accurate to within a few inches in each dimension. Thanks to our friend Christopher Coleman for sharing his rendition in Blender and the copy he made from the annotated blueprints. Teri is working up a rendition in Maya with very few polygons so that we can use it in… Read more →

Camera.ScreenPointToRay

our friend Erika L. thinks this may be of some use for Andre, given his last update. Camera.ScreenPointToRay ScreenPointToRay(position: Vector3): Ray; Description Returns a ray going from camera through a screen point. Resulting ray is in world space, starting on the near plane of the camera and going through position’s x,y pixel coordinates on the screen position.z is ignored. Screenspace… Read more →