Category: resources

3D Video Capture with Three Kinects |

Found via Prosthetic Knowledge’s Tumblr, a project that deploys 3 Kinect sensors to investigate telepresence applications. There is also an Oculus Rift component. Of interest to us is the detail that the three Kinects overlap and are synchronized. In an earlier post we discovered that roboticists (sic?)  are attaching vibrators to Kinects suspended in a shock-absorbing frame in order to… Read more →

▶ Nod – YouTube

▶ Nod – YouTube. Gesture control via bluetooth enabled ring. $150 USD for pre-order at their website, I wonder how durable, and what the range is. Could this replace a Kinect in Sow/Reap? I have had some bluetooth items that won’t allow multiple devices per CPU. Below is their promo video.   Read more →

Guide to Projectors for Interactive Installations / by @laserpilot

Video projectors are one of the most important tools for creators of interactive installations. The information for projectors is available on various websites, but this 2 part guide will focus on their use in production and interactive environments. Part 1 will focus on the projector as hardwarelenses, lumens, surfaces etc, and part 2 will go into more details on the… Read more →

Amazon Fire TV – Amazon Apps & Games Developer Portal

High-Performance Gaming Amazon Fire TV has been designed around supporting HDTV and enabling powerful and immersive apps and games. It uses a Qualcomm Quad Core Snapdragon Krait 300 processor with Adreno 320 GPU and 2GB of RAM to support high performance game experiences. Fire TV also supports a variety of controllers to let you design the best experience for your… Read more →

StreamMeUp – The SXSW Interactive Installation that allows users to explore alien worlds through Kinect

While a good majority of panels and projects at this year’s SXSW Interactive centered around the NSA and government surveillance, interactive installation StreamMeUp offered a lighthearted alternative to the discussion on where advancements in technology can lead us as a society. Created in collaboration between Microsoft Studio and an impressive team lead by artist and acting Technical Director James George—with… Read more →

“Ouya Everywhere” initiative promises more indie games on more devices | Ars Technica

Ahead of this months indie-heavy Game Developers Conference, Android-powered console company Ouya has teased a new initiative that may eventually render the Ouya console itself moot. The “Ouya Everywhere” initiative is lacking in technical details for the time being, but the message thus far is clear: the company wants to push more Ouya-branded gaming on more companies hardware.”Weve had the idea… Read more →